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Image Based Modeling by Greg Downing

3D environment created with the photomodeling softwares Autodesk ImageModeler/VTour 3D environment created with the photomodeling softwares Autodesk ImageModeler/VTour

© copyright Greg Downing of xRez Studio
 

Greg Downing specializes in image-based 3D technologies. His photographic work has been displayed in some of the most prestigious museums in the USA including: the American Museum of Natural History, the Cincinnati Art Museum, and the Denver Museum of Nature & Science. Much of Greg’s technical background comes from his work in development on Autodesk ImageModeler and Autodesk Stitcher. He has worked in film production as a Lighting Technical Director at Rhythm & Hues. Greg teaches at the Gnomon School of Visual Effects, has presented at professional conferences for both visual effects artists and photographers, and has been published in numerous 3D industry magazines.

In his first DVD in the image based modeling series from The Gnomon Workshop (http://www.thegnomonworkshop.com), entitled 'Image Based Modeling: Essentials', Greg teaches you how to transform your film or digital photographs into highly realistic 3D models. Greg shows how to photograph for photogrammetry, and introduces how to calibrate, model and texture with Autodesk ImageModeler. He then shows how to import the textured models into the 3D application of your choice. For further details, go to: http://www.thegnomonworkshop.com/dvds/gdo02.html
In the second DVD of the series, Greg delves into more advanced photogrammetry techniques, teaching you how to perform image-based modeling and texturing within Autodesk Maya using cameras calibrated for Autodesk ImageModeler. Greg shows how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Autodesk ImageModeler for image-based modeling and texturing within Autodesk Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package. For further details, go to: http://www.thegnomonworkshop.com/dvds/gdo03.html.

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